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Update 7.6 brings Cthulhu into Smite game

A new fictional figure was just introduced in Smite on June 16, 2020. His name is Cthulhu, and not only is he the newest character of the online battle arena video game but is also the first part of the the Great Old Ones, which is the latest pantheon.

Cthulhu comes with the Smite update 7.6 of the third-person multiplayer online battle arena (MOBA) video game. That makes him the playable character number 110!

Smite: Cthulhu abilities

The new game character relies on his threatening presence and charges to drive his opponent gods crazy. Plus, by attacking his enemies, he gets passive benefits in combat, which only adds to his power. And that’s not all. All playable characters have an ultimate move. Cthulhu’s ultimate changes him into a massive size that grants him the way to unique abilities with large areas of effect.

Here is the new Smite video revealing the new character:

Below you can find the full patch of the new Smite character. You can also check them out on the official website together with the rest of the patch notes for update 7.6.

PASSIVE – PREY ON FEAR

  • Cthulhu breaks down the mental fortitude of enemy gods, applying stacks of Torment with abilities and the final hit of his basic attack chain. On reaching 4 stacks of Torment, enemies are afflicted by Insanity. Additionally, Cthulhu gains Magical Power per nearby enemy god with Insanity
    • Insanity Duration: 20s
    • Magical Power: 25 per stack

SANITY BREAK

  • Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s. This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.
    • Damage: 90/135/180/225/270 (+40% of your magical power)
    • Attack Speed Slow: 10/15/20/25/30%
    • Fear Duration: 1.5s
    • Damage Mitigation: 20%
    • Cooldown: 10
    • Cost: 60

THE MIRE

  • Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. While Cthulhu channels, The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment. Cancelling the ability early stops The Mire from growing or the portal from firing additional shots.
    • Damage per shot:: 50/95/140/185/230 (+30% of your magical power)
    • Slow: 10%
    • Corruption Slow: 35%
    • Corruption Slow/Root Duration: 1s
    • Mire Duration: 3s after ability cancel/end
    • Cooldown: 18/17/16/15/14
    • Cost: 50/55/60/65/70

RUSHING TERROR

  • Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.
    • Damage: 80/120/160/200/240 (+40% of your magical power)
    • Stun Duration: 0.4s
    • Projectile Damage: 50/80/110/140/170 (+20% of your magical power)
    • Cooldown: 16
    • Cost: 60/65/70/75/80

DESCEND INTO MADNESS

  • Cthulhu reveals his true form as he plunges the battlefield into R’lyeh while any enemies caught nearby are damaged. In this form Cthulhu gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.
  • Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.
    • Damage: 160/205/250/295/340 (+50% of your magical power)
    • Max Health: 30%
    • Duration: 12/13/14/15/16s
    • Debuff Radius: 50
    • Damage Mitigation during Intro: 80%
    • Cooldown: 100
    • Cost: 100

SEVER

  • Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects.
    • Damage: 130/185/240/295/350 (+30% of your magical power)
    • Protection Reduction: 3% stacking up to 5 times
    • Debuff Duration: 5s
    • Cooldown: 1s
    • Cost: 0

DEVASTATE

  • Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.
    • Damage: 140/175/210/245/280 (+20% of your magical power)
    • Cooldown: 5s
    • Cost: 60/65/70/75/80

TRANSFUSE

  • Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 6% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.
    • Damage: 120/140/160/180/200 (+20% of your magical power)
    • Ally Healing: 10/11/12/13/14% Max Health
    • Power: 20/25/30/35/40
    • Movement Speed: 20%
    • Duration: 3s
    • Cooldown: 6s
    • Cost: 70

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