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Teamfight Tactics: Galaxies Got The New Origins Unveiled by Devs

Back in June last year, we got our hands on Teamfight Tactics, an auto battler sleek game proudly developed by Riot Games. Now, a recent teaser shows us a brand-new future for the game. It will be dubbed Teamfight Tactics: Galaxies, getting a mid-March release date. Riot will also publish soon more details about the mechanics and other features, as per VHerald.

As the recent tease got published, we find out about the upcoming Origins and what we should expect. Next week we should stay tuned for another round of announcements and updates for Teamfight Tactics: Galaxies from Riot.

New Origins – Teamfight Tactics: Galaxies

We start with the Star Guardians that resembles the ocean origin a little bit in terms of offering some mana. The bonus, as you will notice, will vary significantly, meaning that you’ll receive six Star Guardians. They will get, too, mana each time a Star Guardian casts a spell. Also, prepare for something unusual. You can combine Star Guardians with other casters. Take a look at the next build to find out more about Star Guardians combinations from Riot Games:

Combo: 6 Star Guardian, 4 Sorcerer

  • Trait Effect: A spell from a Star Guardian share (3) 20 mana (6) 30 mana with all the other Star Guardians.
  • Soraka: Tier 4 (Star Guardian/Mistic): Team Healing;
  • Syndra: Tier 3 (Star Guardian/Sorcerer): Ranged Spell Destruction;
  • Neeko: Tier 3 (Star Guardian/Protector): AOE CC;
  • Ahri: Tier 2 (Star Guardian/Sorcerer): Ranged Spell Destruction;
  • Zoe: Tier 1 (Star Guardian/Sorcerer): Ranged CC;
  • Poppy: Tier 1 (Star Guardian/Vanguard): Tanky Frontliner.

As devs details, such a Star Guardian compilation needs Level 7 and enhances the team with up to 40 % spell skill. Poppy and Annie, alone, are a trustworthy frontline. At the same time, the considerable damage and Neeko CC from Syndra and Ahri, define plainly a Tier S. All that you have to do is to receive all the Star Guardians and then put the sorcerers in the game, too.

Protector or Mystic can also bring a reliable frontline, so be careful what you choose. As for the Spatula and the Tear of the Goddess, they will turn any champion into a Star Guardian.

Cybernetic is another sleek origin, flexible enough to go as 3 or 6 for the full buff, according to Riot. A Cybernetic build would look like this:

Combo: 6 Blademaster, 3 Cybernetic

  • Trait Effect: Cybernetic winners with a tool kitted gain (3) 300 health & 30 attach destruction (6) 800 health & 80 attack destruction.
  • Irelia: Tier 4 (Cybernetic/Mana-Reaver/Blademaster): Melee DPS;
  • Kayle: Tier 4 (Valkyrie/Blademaster): Ranged DPS;
  • Shen: Tier 2 (Chrono/Blademaster): Tanky frontliner;
  • Yasuo: Tier 2 (Rebel/Blademaster): Melee DPS;
  • Xayah: Tier 1 (Celestial/Blademaster): Ranged DPS;
  • Fiora: Tier 1 (Cybernetic/Blademaster): Fragile Melee DPS;
  • Leona: Tier 1 (Cybernetic/Vanguard): Tanky frontliner;
  • Blademasters posses a (3) 25% & (6) 50% & chance the attack and two extra times.

This combination will be useful if you select two carries and put items on them. For example, you should add items on Fiora and Leona in the beginning or try to keep them for later to make Irelia as the carry. Also, getting 6 Blademaster Buff, Irelia, will be extremely powerful. Cybernetic origin arrives with a new mechanic, which is very useful and steady if you put an item on each champion. Devs believe this Origin will be popular in set 3.

Mech-Pilot, the last origin in our list, represents Riot’s original concept when it started developing the Galaxies theme. The build and how it works could look like this below:

Comp: 3 Mech-Pilot, 4 Sorcerer, 3 Star Guardian, 2 Demolitionist

  • Mech-Pilot: (3) At the beginning of the attack, three Mech-Pilot winners, are turned into a Super Mech until it disappears.
  • Fizz: Tier 4 (Mech Pilot/Infiltrator): Backline Destruction & CC;
  •  Rumble: Tier 3 (Mech Pilot/Demolitionist): Frontline Spell Destruction;
  • Annie: Tier 2 (Mech Pilot/Sorcerer): Frontline Spell Destruction.
  • Demolitionist: (2) Demolitionist’s spells hit for 2.5 seconds.
  • Ziggs: Tier 1 (Rebel/Demolitionist): Ranged Spell Destruction.
  • Sorcerer: All allies get (2) + 15 % (4) + 40 % (6) + 120 % enhanced Spell Power.
  • Syndra: Tier 3 (Star Guardian/Sorcerer): Ranged Spell Destruction.
  • Ahri: Tier 2 (Star Guardian/Sorcerer): Ranged Spell Destruction.
  • Zoe: Tier 1 (Star Guardian/Sorcerer): Ranged CC spell.

You will turn Rumble, Annie, and Fizz your Super-Mech, which is quite the tanky mech that increases all the stats and traits from all the three pilots. As an advice, you could try to make them more powerful stars to enhance the mech. The Super-Mech, for example, can require up to three tools, meaning that you should reconsider a little bit of your itemization strategy.

Moreover, if you add 4 sorcerers, the mechs will boost up to a 40% spell strength – the Super-Mech’s AOE spell will hit each opposing champion on the board for 2.5 seconds! Why does such a concept behind the massive mech work? Well, it’s because it can cause some immense damage with its exceptional spell. But don’t expect for the Super-Mech to be super-resistant to CC, because everything must be balanced, after all.

As for finding which are the most significant traits or items that synergize, no details were unveiled. These two weeks will be exciting for Teamfight Tactics players since devs intend to unveil what learned during Rise of the Elements (the second set), and we’ll most likely receive a few more teases about the next set.



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