We are all excited about the upcoming next-gen consoles. But, we are also curious to find out more about the next-gen controllers. This article is about some exciting topic, which is the upcoming PS 5 controller, DualSense.
What are the functionalities of the upcoming controller? Well, that’s something that was discussed during a podcast. During the latest episode of Play, Watch, Listen, podcast, a group of people came up with some interesting possibilities. The podcast was hosted by former IGN Editor Alanah Pearce, composer Austin Wintory, game designer and developer Mike Bithell, and voice actor Troy Baker.
Looking at their most recent episode, Wintory (Journey, Assassin’s Creed Syndicate), the discussion begins by talking about the process of using real-world sounds and effects into the game. This type of music is called foley. That means that someone from their team will go out and try capturing these sounds, such as rain, for example. They would then use the captured sounds to create a static audio file, which will be introduced into the game.
However, thanks to the Unreal Engine 5 demo released last week, the game experience will change. According to Wintory, the latest engine will be able to deliver audio that allows a single raindrop sampling. At least, according to the Unreal Engine 5 demo specs. That means that each individual raindrop becomes its own ‘event’ thanks to the new engine. The game will scale up the sound and rain as required.
“I’m just doing the thing where I Google something to see if it’s been announced yet,” typed Bithell (Thomas Was Alone) quickly to the podcast. He already knows what the upcoming PS 5 controller does, because he saw and used it.
“Dancing around some [Non-Disclosure Agreements],” Bithell says, “all I’m saying Austin, is you’re gonna love what they’re doing with the controller on PS5 … the DualSense stuff.”
According to Bithell, the controller will have some really cool functionality. He implies that the upcoming DualSense controller allows the player to feel when it is raining in the game. How cool would that be? Plus, that may include other environmental effects as well.
O course, we haven’t heard anything new; however, it is great to see that even smaller developers have tried the DualSense controller out. Plus, we get to see more excitement regarding the haptic technology, thanks to the least tech demos.
Here’s the video of the entire podcast:
P.S. skip to the 1:20:30 mark for the audio-specific discussion.